Tuesday, August 6, 2013
State of the writing
First, the paying gig: I generate content for Herballove, a site the offers sex advice and supplements based on Chinese medicine. The ongoing assignment is to write two articles per week, 400-700 words, relating to a list of approximately 50 different topics. Obviously, this is the highest priority, as I want to be a paid writer.
Next, a novel. I'm collaborating with a friend on "A Million Tomorrows". It's still in rough stages, but the concept and four of the five main characters (the villain, the 'girl', the artificially-intelligent house and the talking dog) are really interesting. Now all I have to do is build up the protagonist, and the rest of it should be easy. As it stands, I'm trying to establish why the villain is "picking" on the protagonist, out of millions of other possible candidates... and why the readers should care that this poor schmuck is being bullied at all. The villain has technical skills that leave the protagonist in the dust, and the protagonist... well, doesn't have much in terms of material goods that the villain can steal.
Finally, a 'riposte'. The same friend wrote a series of short stories that inspired me to write a twelve-chapter fanfic. I'm not completely happy with said fanfic, especially chapter five, but he was sufficiently impressed that he's borrowed one of the characters I created to use in his own next story. Assuming that it's finished, I now have all kinds of inspiration for my own "answer" to it. In essence, the protagonist of his story has made the mistake of trusting someone "much like him" who turns out to be walking a very selfish, cowardly path, but has no problem with that at all. So now, I feel obliged to run the protagonist through a path to some kind of redemption, because I feel that said protagonist could be so much more.
Gwen, the character I created, functions as a party girl. Julie, my friend's character, is trying to live a more exciting life and thinks that Gwen will be an excellent partner for seeking that goal. However, Gwen is a hollow, self-serving temptress who badly misjudges a situation and abandons her 'friend' when things get tough.
I'm now going to use a different character I created, Lynette, to provide a different example. As I'm entranced (heh) by White Wolf's "Mage" role-playing game lines (both the older "Mage: the Ascension" and the more recent "Mage: the Awakening"), I think I have lots of options for structure. Gwen might be a failed Cultist of Ecstasy, or an apostate Mastigos who never joined an Order because she does not play well with others. In contrast, Lynette upholds the Code of Ananda, though she also has the drive of an Obrimos (possibly of the Free Council, possibly of the Silver Ladder, I haven't decided). And if Julie gives her permission... Lynette will offer to find a path to redemption.
Of course, there's also the possibility that the story may bring Julie to something very primal (Thyrsus), something else quite final (Moros) and something else very fey (Acanthus, which resonates quite nicely with Julie's character). I've also got a thought about bringing in "Carnegie" (see previous posts) to offer a different tack on the Mastigos-type of personality. Specifically, I've got an idea for a scene where Lynette introduces Julie to Carnegie, then leaves them alone together (in a public place, naturally). Julie notices that Carnegie is looking after Lynette with a longing expression and asks, "How well do you know her?"
Carnegie turns to her, his craggy features softening somewhat. "Oh, I've made polite inquiries, that's for sure. Those eyes of hers cast a spell, almost without her realizing." He smiled, then shakes his head. "But rest assured that I'm not her type, and... well, we have an agreement."
"What, she's out of your league?"
Carnegie raises one eyebrow and gives a short, staccato laugh. "Oh, hardly." He tilts his head and gives her a half grin that puts a flush on Julie's face and quickens her breath. "If I really wanted to, I could show her the kind of parties that you could only dream of." A shadow falls across his eyes, and something enticing happens to his voice. "Places, sensations that would..." He catches himself, exhales slowly. "And it would be the wrong tack." He nods in her direction. "She's more than willing to have a good time, but she also wants to make sure that everyone else has a better time. Not that I have a problem with that, but it means the world... and more... to her."
He pauses, makes a little hand-wave to dismiss the very possibility that he and Lynette could ever be together. "No. What keeps her safe from me is one very simple truth." He releases a wistful sigh.
"Angels know their own."
Saturday, May 18, 2013
I live... again!
Stuff's been happening. You know: life.
But I'm trying to grapple with that and maybe, just maybe, I'll come out on top.
First order of business: I'm still collecting RPGs. My favorite is still White Wolf Game Studios' "Mage: The Awakening", and my heartbreak from the announcement that the line was being ended has almost healed. Perhaps some time soon I'll be able to look into their re-worked Mummy RPG, or even expand my GURPS library.
Secondly, I wrote a bit of fanfiction a while back. Twelve chapters, at least two or three of which I'm still not completely happy with, but I'll get back to them when my writer's muscles are better-developed, based on characters and situations created by another online writer. They're under a pen-name, but I'll pass along links to anyone who expresses any interest. And this leads to...
Thirdly, the fellow whose characters/situations I borrowed in the previous paragraph was sufficiently impressed that he asked me to help him with not one, not two, but three "trunk novels" (writer-talk for "big ol' projects that I haven't managed to finish yet"). As this was, for me, something like Jim Butcher (of "Dresden Files" and "Codex Alera" fame) offering me a beta-reader position for some new novels based in worlds other than the previous two series, I jumped at the chance and had an absolute blast coming up with themes and variations on the first draft of the most outlandish one, "A Million Tomorrows". Key elements include an artificially-intelligent house, virtual reality, murder mystery, and a talking dog. That was about four months ago. Not that we've made no progress, but I find that the world is fascinating and the story possibilities are very strong... but we're still stumped on execution.
To deal with that, I've naturally turned to the vast collection of books on writing advice I already have, and added a few extras. One is Chuck Wendig's "250 Things You Should Know About Writing"
His website is here: "Terrible Minds" and the specific book is here: 250 Things You Should Know About Writing
I recommend it for a number of reasons, not least of which is the price. It's hard to beat $0.99, right? Also, it's definitely written for writers who didn't get degrees in Literary Criticism, including "Take It For A Test Drive". Meaning: take the protagonist or other major character out to lunch (on paper, of course), or through a story or even a full-fledged adventure that may or may not have anything to do with the main story, but will give you some idea about how he/she/it/they/whatever thinks, feels, acts and so on.
He also offers a blog with writing challenges, which I fully intend to take up as part of my "writer's exercise regimen" to make writing a more regular part of my life.
The other one I'm working with is from Lisa Cron, and the web presence is here: Wired For Story
This includes a series of twelve "checkpoints" for any given story. I was going to use them as a "live" discussion of "A Million Tomorrows", but I think I'll keep it private for now. Legalities may apply, after all...
With the original writer's permission, I allowed another writer-friend of mine to give a critique, which seems to have drawn blood. Not "knife-to-the-guts" kind, but "knuckle-sandwich-to-the-cakehole" kind: it hurts, but I'm still of a mood to wipe my mouth, look the other writer in the face and say, "Thank you, sir, may I have another?" This is important, folks, because whether or not "A Million Tomorrows" is "mine", I took that editorial shellacking and I'm happy to come back for more. There was a time when I would have just slunk back into my hole and pulled it shut after me... but this story has gotten its hooks into my heart. And by all the gods, I will finish what I have started on it.
Who knows, maybe sometime soon, I'll have my own domain name with announcements about our book being published. Stay tuned...
Sunday, December 27, 2009
Starwalker Perrin Rynning, reporting for duty
It's really ironic, in its way. Reality t.v. never really "grabbed" me, for a variety of reasons. One is that I'm perfectly capable of embarrassing myself on my own, and I've never felt the need to bring all the world in on the fun. Another is that none of the concepts around which reality t.v. is built have caught my attention.
That all changed when I got word about a show called "Starwalker"
http://www.starwalkershow.com/
The chance to become an astronaut rallied me. I've wanted to be an astronaut all my life, but the usual routes (military service, college) have not been available. But now, a group of visionaries have decided to use reality t.v. to put space exploration in the reach of everyone on earth. Don't get me wrong: I would dearly love to have a spare $200,000 USD to spend on a Virgin Galactic trip, but that's not within reach right now.
But a shot on a reality t.v. show? Okay, I can handle that.
The show has revealed that the first two 'elimination challenges' are, in order, a half-marathon (a wee bit more than 13 miles) and a "boating challenge" (which has not been clarified yet). I've walked 7.5 miles over the last week, trying to set up routes for building up my endurance, and working on my breathing. Of course, the most important things in the show is teamwork and problem-solving, so I've also got to keep my mental game sharp.
Frankly, I'm "in it to win it", but "winning" in this case is not limited to just being the last Starwalker standing. I'd be lying if I said that I didn't want to be the winner, but I'm also interested in helping the show have a second season, and a third, and hopefully a spinoff set on the Moon. (Though they'll probably have to change the name. Think about it, but not too hard...)
They show's bigwigs still want more applicants, though apparently there's a second "wave" or something that won't open until March or so. But they've got a Facebook page as well as their own web-domain, so anyone can follow along if they so desire. If you're interested in space exploration in any way, you could do a lot worse than support this show.
Tuesday, June 30, 2009
And now for something completely different
Per the advice from Darren Rouse's "31 Days To A Better Blog" challenge,
... here are a few "elevator pitch" drafts for "Perrin's Oddments":
"Life as a tabletop player character"
"I'm not a gamer, I'm a player character!"
"Gaming inspiration for real life"
"What would your character do?"
"Okay, your game console has just died. What will you do now?"
"Tabletop RPGs: Still relevant, and let me tell you why"
... more to come as inspiration strikes...
Tuesday, June 9, 2009
Expanded character idea auditions
It's been a while since I worked with the Oddment Hunter. I won't say that I've gotten bored with the concept, but Jack seems to be living in something of a vacuum. So, let's see what happens if I give him a motley and additional supporting castmembers:
Motley:
- Fairest (Dragonkin) Mostly because exploring Draconic arrogance in a physically attractive mortal form might be interesting, especially if he or she "deigns" to become a genuine friend to Jack and the rest of the Motley
- Darkling (Mirrorskin) Mostly because every team needs a master of disguise, but it might also be fun to explore how such a person might form an inner core identity as a way to stabilize all the roles he or she assumes and discards
- Wizened (Brewer) Chemistry is the great equalizer, but a skilled brewmaster can be even more valuable.
- Elemental (Manikin): Mechanical people are just cool.
- Beast (Swimmerskin, manta ray): The story's set in Berkeley, close to the ocean. What it's like for an ocean life-form to live in a very cold and somewhat polluted body of water is another question entirely.
Freehold:
- Fairest (Flowering): Possible love interest for Jack, based on shared interest in Goblin Fruit. Conflict over her membership in the Spring Court; Jack doesn't like to be told how to act and think.
- Ogre (Gristlegrinder): Rival for "Oddment Hunter" title or post or whatever; specializes in tokens that must be harvested from still-living creatures, generally represents the path of monstrosity that tempts Jack far more often than he would admit. Winter Court. Same Keeper as Jack. Escaped earlier but took much longer to acquire a place in the Freehold and mortal society.
- Elemental (Stormlord): member of the Bishophric of Ravens, regularly offers Jack help and membership in that Order.
- Darkling (Tunnelgrub): member of the Margravate of the Brim. Thinks Jack would fit right in with the Margravate. Offers Jack tidbits and membership. Jack must usually bribe him with an Oddment to get him to back off.
Mortals:
- Coffeeshop operator - mentioned in a previous post.
- Beauty school manager - Where Jack gets some of his Glamour recharge.
- Hunter team - They know something about him, and it makes for more interesting storytelling if he gets to know them
- Mother - Does she know that "Richard" is not her son?
- Father - Does he care that "Richard" is toeing the line a lot more than he used to?
- Cousins - Rich has hinted to Jack that at least one of the cousins is another Fetch.
- Other relatives - Aunts and uncles, and batches of nieces/nephews and other relations.
Others:
"Rich" (fetch) - Rich has to represent something that Jack might have been if the Gentry had never taken an interest in him... though there should still be some distinctions. Rich has (at the beginning, anyway) embraced the degenerate lifestyle that Jack decided to refuse, but there's enough of a soul in there for Rich to start feeling remorse about how casually he dismisses other people's suffering.
Titikakte (Keeper) - Classic Ogre. Unlikely to encounter Jack except near "natural wild" areas, though he can force himself through the Hedge in parks that are sufficiently large and unkept to suit his tastes.
Anyone else see a part in the story or a Kith/Seeming they'd like me to write about? Leave a comment!
Wednesday, May 20, 2009
Oddment Hunter character sheet
Details: Originally a wealthy playboy, Richard James Bridgeston-Wethy was originally kidnapped by a Fairest Keeper named Aiella, and she was responsible for making his Fetch. However, before Richard could be transformed into a Fairest or some kith therein, an Ogre named Kanyan Titikacte arrived on the scene. Kanyan demanded Richard in payment of a debt owed by the Fairest to the Ogre. After ten years as the Ogre’s prisoner and becoming a Farwalker, Richard escaped back through the Hedge to discover that barely one year has passed. The Fetch had taken Richard’s place in college and worked a cushy job arranged by Rich’s family… but most importantly, it was protected by the family security service. Richard (now using the alias Jack CraBapple) has moved away from the family stomping grounds of Massachusetts to the San Francisco Bay Area. Using a hefty bit of unmarked cash provided by the Fetch, Jack has started making a new life for himself.
Step Two: Attributes (minimum 1 in each score)
Mental:
Intelligence: 2
Wits: 2
Resolve: 2
Social
Presence: 2
Manipulation: 3
Composure: 3
Physical
Strength: 2
Dexterity: 2
Stamina: 3
Step Three: Skills
Mental
Academics: 1
Crafts: 1
Medicine: 1
Occult: 1
Social
Empathy: 1
Intimidation: 1
Persuasion: 1
Socialize: 1
Streetwise: 1
Subterfuge: 2
Physical
Athletics: 2
Brawl: 2
Stealth: 3
Survival: 2
Weaponry: 2
Step Four: Specialties
Occult: Oddments Identification
Survival: Oddment Application
Persuasion: Haggling
Step Five: Supernatural Features
Seeming: Ogre
Kith: Farwalker
Court: None
Wyrd: 1
Contracts:
Dream: 1 (Pathfinder)
Stone: 1 (Might of the Terrible Brute)
Hearth: 1 (Fickle Fate)
Mirror: 1 (Riddle Kith)
Smoke: 1 (Wrong Foot) (physical traces manifest as lemur tracks)
Step Six: Merits (total: 7)
Enemy (Adversarial Allies): 3
Team of mortals tracking Jack at behest of the Bridgeston-Wethy consortium, their employers. While trying to return to the family estate, Jack made references to various family secrets to security operatives. Security services are trying to keep him from doing any real damage to the family’s reputation and holdings. Their orders are to monitor and record Jack’s doings, and interfere with any attempt to blackmail the family. Monthly budget: $3,000.00 because Jack knows a lot, but has not tried to make any expected use of the knowledge.
(Note: they qualify as a cell of Hunters)
Iron Stomach (2 merit points)
Allies: 1 (local common Changelings)
Contacts: 2 (local coffee shops, local natural medicine enthusiasts)
Resources: 1 dot ($500/month, $1,000.00 in assets)
Harvest (Goblin Fruit/Oddments, Reaper’s Pledge ): 2 dots
New Identity: 1
Token (Cracked Mirror): 1 dot
Step Seven: Advantages
Defense: 2
Health: Stamina (3) + Size (5) = 8
Size: 5
Initiative: Dexterity (2) + Composure (2) = 4
Willpower: Resolve (2) + Composure (3) = 5
Clarity: 7 (standard= 7)
Speed: Strength (2) + Dexterity (4) + species factor (5) = 11 yards per turn
Step Eight: Coming to Life
How old are you? “I was born in 1986, but I was kidnapped into Faerie in 2004 on my 18th birthday. I spent ten years in Faerie to find that only four years had passed back here.”
What was your existence in Faerie like? “’Wild’ is the first word that comes to mind. Kinyan Titicacte, my Keeper, apparently had a thing for what you might call unspoiled wilderness. Every major terrain and climate type kind of mashed together, like what the Earth might have been like if it were the size of… oh, call it the size of Boston, had never known people and the environment could change radically after you took seven steps in any direction. From what I can remember about my time there, he always had a stable of at least a dozen other Lost knocking around. I guess I took on the Farwalker seeming because Kinyan Titicacte was always chasing me. I don’t remember ever getting any kind of food from him, or anything else. It’s how I learned to survive in the wild; I had to, or Kinyan would catch me, and… I don’t want to remember any of that. All I know is that it hurts to think about thinking about it. Ow.”
What are your motivations? “Picking up the pieces. My Fetch… I’ve kind of taken to calling him ‘Rich’… well, he’s had four years to learn how to be me, while I had ten years to learn how to be… Well, how would any Changeling explain their Durance? My old life was gone for good. I’d be lying if I said that I was completely heartbroken about it. My family… well, we’re not exactly a pack of saints, and there are still a few things that turn my stomach about how we do business. So Rich played on that, gave me a suitcase with a rather sizeable quantity of small, unmarked bills, and I decided to see what I could do with a clean slate. I’ve had discussions about that with a few other Lost, and I’ve made my peace with it.”
Physical appearance: To mortal eyes, Jack CraBapple’s face is tanned and weathered. His blue eyes, however, retain a youthful spark, making his age hard to guess. His dark brown facial hair is thick and difficult to keep trimmed, though he tries to tame it at least once a week or so. He has made a pledge with a local cosmetology school in which his unruly head-hair is used as an extra-credit assignment for students asking for “a challenge”. His body hair is also thicker than usual, but rarely seen. While the vast majority of his clothing is chosen for sturdy construction and muted colors, he has not completely given up his childhood habits; he has one shirt of bright blue raw silk and may acquire more in time.
Supernatural appearance: Jack’s Fae mien is covered with hair on virtually every part of his body. His features are heavier and resemble a mountain gorilla’s, except for his eyes, which remain blue and quite human-like. His musculature is lean, rather than bulky. As a result, many inexperienced Changelings mistake him for a monkey-like Beast-kith, even when he is not using his Riddle Kith contract.
Other notes:
• Jack reluctantly checks in with his Fetch about once per week or so, usually to see if the family has made any progress in neutralizing the threat value of what he knows, as well as to catch up on the gossip. The nature of Jack’s information centers on relatively harmless scandals about interpersonal relationships, with a few tidbits of questionable business practices thrown in for flavor. No one item should be worth Jack’s life.
• Jack has come to an accord with his Fetch, to the point of addressing it as “Rich”. Even before his Durance, he had been seriously thinking about getting out of the family business, and Rich had simply pointed out that this was the best opportunity to do so he would ever have.
• Jack was able to finagle the New Identity of “Jack CraBapple” as payment for some favor he earned. The Bridgeston-Wethy security forces have not firmly associated this name with Jack, though it is one of several aliases he used while traveling across the country.
• The Reaper’s Pledge involves Jack keeping the cosmetology school clean, as well as making sure that at least one vase of flowers in the entrance area is fresh.
• Jack’s future plans focus on learning how to build a Hallow, followed by figuring out how to cultivate Goblin Fruit and how to research oddments more effectively. Now that his family no longer supplies social pressure to keep him from pursuing ‘plebian’ interests such as handcrafts and agriculture, he has discovered his green thumb and knack for field research. Whether he has any aptitude for construction has yet to be determined.
• Virtue: Charity
• Vice: Gluttony
Friday, March 6, 2009
James Bond is... Corwin of Amber?
Amber is the one real world; all the infinite alternate possibilities are but Shadows. Those heirs to the blood of Oberon are granted physical and mental powers beyond the limits of lesser beings, not the least of which is near-immortality, which allows them to walk the Pattern and thus gain the power to move through Shadow. Worlds of literally any description await those of the Blood, for any purpose.
Corwin, after an argument with his elder full brother Eric, was wounded in a duel, dragged through Shadow, and left for dead on Shadow Earth. Our Earth. During the Plague Years in London, where he was infected... and survived, but suffered amnesia for the next four hundred years.
As a somewhat inevitable consequence of a scion of Amber remaining in a particular Shadow for extended periods of time, Corwin may have spontaneously generated a Shadow of himself therein, perhaps more than once. Consider his Trump (compressed for brevity):